Role-Playing Games
RPG Reviews
Product
Common Ground I
Content
• 27 page softcover with Table of Contents and Appendix
• Helps dealing with the unexpected
• Detailed maps, good character descriptions
Book & Game Review
The game is easy to use with decent detail. However, waiting for more in the series.
We've all been there. We plan the adventure out to the last detail. We have all the bases covered. And then it happens. Your PCs turn left despite all the warning and danger signs. And you can't really put the "dungeon in progress" signs up and it definitely would spoil the atmosphere of most games.
Bard's Productions is attempting to answer this dilemma in what will be a series of "Common Ground" booklets. Each of these will be designed to help the GM quickly set up areas that they need on very short notice. The first book in this series called "Churches, Inns and Merchants" addresses the most immediate needs.
Each of these cases has a worksheet allowing you to quickly choose options as to size and population for the appropriate location. Within about 5 minutes you can build up a medium-sized inn, a small wandering merchant, or a large temple; all of which are well suited to giving your PCs what they most need, although barely deserve, when they deviate from your chosen path.
Conclusion
A quick, and mostly painless, way of adding some color when your PCs wander from your chosen path. The choices given allow you simple, but logical, inhabitants and very nicely rendered layouts suitable for sticking to the side of any adventure. Overall, this book will be a definite asset to a DMs gaming library.
back