Role-Playing Games
RPG Reviews
Product
Draconomicon
Content
• 288-Page hardcover with Table of Contents and Appendix
• New feats, spells, and prestige classes
• Information on psychology, physiology, and society of dragons
Book & Game Review
Feats and spells for both Dragon and Human characters. Contain detailed descriptions of classic dragons with powers and abilities with excellent artwork. Sadly, the book does not bring proper feel to subject matter.
In its introduction Draconomicon tells us "More than any other creature, dragons are a symbol of all that is the Dungeons and Dragons(TM) Game." Draconomicon is a book designed to bring dragons into this exalted position. In some ways it succeeds.
It makes clear the majesty of the dragon within the game system. In chapters devoted to the description of the dragons the incredible power of these creatures is spelled out by type and age group. Physical descriptions of the general anatomy of dragons and of each individual type of dragon just add to the overall picture. It even creates a draconic language along with a primer on how to use it. I liked that.
Where it fails is imbuing the sense of awe that dragons should embody. While admittedly as a sourcebook the stats and skills are important, it somehow loses its flavor. Each sections starts with two lines, quotes from sages about dragons. If these had been expanded more it may have captured the grandeur of the dragons as well as the statistics.
Conclusion
Encyclopedia of dragons. This will be useful information for many a campaign. Don't get me wrong, the encyclopedic detail in Draconomicon will be extremely useful whether a character wants a baby dragon familiar or a character wants to be a dragon hunter. As a sourcebook it is first rate. Somehow in the game of Dungeons and Dragons these creatures should come alive right out of the manual. And although you get the technical feel of dragons, the emotional feel is lacking. I do recommend this book, especially for the GM as it does make a marvelous reference.
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